Showing posts with label gadget. Show all posts
Showing posts with label gadget. Show all posts

Monday, January 19, 2009

iPhone Screen Splitter by Plutinosoft

ScreenSplitr is an iPhone app that lets you see your iPhone screen on a TV or a Computer while still being able to see and interact with the iPhone.

Demos:

iPhone onnected to the TV







Connecting iPhone and Safari - wireless





Used as Remote Control






Check it out! For more info, including installation steps, click here.

E.T.

Wednesday, January 14, 2009

Slacker Player for the iPhone

Wow! I am soooo happy that Slacker now have a player for the iPhone!
Following on my previous blogs (Slacker G2 Player, Slacker player for the Blackberry), I am now using the iPhone player as well.



It is going to be interesting to track this new product, as well as the Blackberry player and to see how would it effect the sales of Slacker G2 player.

E.T.

Friday, January 2, 2009

Greener Gadgets Design Competition 2009



I like gadgets because they usually cute and bringing me value (saving, time, great experience, fun). Some gadgets are very cool, but also very bad for the environment (due to usage of toxic chemicals). Once in a while I get my hand/eye on a gadget which I like, but also green.

I would recommend you visiting the Greener Gadgets Design Competition Website, to learn about last year ideas, but also to have the opportunity to contribute.

Here is some information from the Website


Overview

Greener Gadgets has partnered with Core77 to generate outstanding design innovations for greener electronics. This year, the top 50 entries will be published on the web for voting and commenting, and top finalists will be showcased live at the Greener Gadgets Conference in New York City on February 27th for judging by an expert panel. Awards will be given out at the end of the conference program, and winners will be showcased on Core77.com, GreenerGadgets.com, CE.org, and Inhabitat.com.

Design Brief

We invite designers to explore the concept of "Greener Gadgets." Designs should seek to minimize the environmental impact of consumer electronic devices at any stage in the product lifecycle. Areas of sustainability to consider include energy, materials/lifecycle/recycling, social impact, and educational development. Designers can focus on a particular area of human enterprise (learning, playing, communicating, etc.), or a particular context (work, home, school, etc.), a particular material, or a specific device. Entries may also seek to create new paradigms for products and services.


Some of last year's winners





So...






E.T.

Tuesday, December 9, 2008

Powermat: wireless power

Imagine yourself in an airport. You found a great seat with wireless connectivity (or a 3G card), you are online...But then, your power died.

"I wish I would have wireless power" you think to your self...

Well, Powermat provides almost that.



"...Powermat technology brings safe, simple, and efficient wireless electricity to surfaces including walls, tables, floors and desktops. It is designed to replace the need to access multiple electrical sockets with the flexibility and freedom of wireless power for real-time powering and charging of electronic devices of almost any kind in almost any environment. Powermat technology revolutionizes the way energy is consumed in the every day course of interaction with our environment.

Powermat offers the only scalable solution to transform large work surfaces and wall areas into safe and efficient conductors of electricity and is easily integrated into building construction and furniture design..."


Check this short movie:


E.T.