Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Wednesday, January 14, 2009

Veodia - New Video Platforms Safely Bring YouTube Benefits To The Enterprise

In the latest report by Ted Schadler (Forrester's Vice President and Principal Analyst), Ted covers several companies and video solutions for the Enterprise.




"...Information workers have been posting confidential videos to YouTube because they've had few alternatives. Fortunately, in the past few months, three vendors - Google, Microsoft, and Veodia - have introduced services or products for securely hosting videos with enterprise access controls.

These services give information and knowledge management professionals a way to harness the power of corporate and employee-generated video to teach, inspire, and capture knowledge.

This report introduces the business scenarios, platform checklist, and vendors for employee-generated video..."


Great validation for Veodia's vision and amazing execution capabilities!

E.T.

Monday, December 22, 2008

Design Research, Data, Truth and Techniques

Often, you are requested to present 'Data' to support your recommendations.
This is true from product marketing, product definition, design and many other aspects or our business.

The devil is in the details, or in the way you display the data...

Check out Dan Saffers presentation - "How to Lie with Design Research"





E.T.

Sunday, December 14, 2008

The Map of Online Communities

I found this image as part of a post on a new report about social network by Netpop.


Flickr Photo by: thomcochrane


Additional information about the report here
Netpop | Connect Social Networkers 2008 Teaser

E.T.


Monday, December 8, 2008

Design Resources: Boxes and Arrows



Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business. Since 2001, it’s been a peer-written journal promoting contributors who want to provoke thinking, push limits, and teach a few things along the way.

They have great (practical) articles and examples for design processes, prototyping methodologies and much more.

For example:

Learn and enjoy.


E.T.

Saturday, June 30, 2007

Who Participates And What People Are Doing Online

Very interesting statistics on who is participating in online activities and what they are doing (USA online users) from BusinessWeek.


(Original image)

UPDATE
Could not resist adding this clip




E.T.

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